Sunday, September 5, 2010

Lots of Preston Blair Studies

Seeing as how Donald has been one of my biggest influences during this time of great cartoon study, I figured I'd start this post off with him. Here's a comparison of my drawing (left) next to the one from the model sheet (right). The one thing that pops out to me the most in my drawing is that the front leg is too small. The foot is small and the leg is too skinny compared to the model sheet. Some little more subtle differences: Donald is holding his hat slightly lower in my drawing and the eyes are the same size in my drawing. There's a little more perspective in the model sheet. You may notice the farther eye is smaller as would be normal. Other than that, a pretty successful drawing.

Here are some more unfinished Donald heads taken from the model sheet. At some point, I'll start doing my own expressions and poses. I think the hardest part about Donald's head is the bill. Getting the proportion and curves to look correct is always a challenge.

Here are two key drawings from the Preston Blair book. The Gander Goose drawing isn't as developed as the Rowdy Rabbit one is. These drawings were actually done earlier than all of the Donalds. I'm finally starting to get a better understanding of line of action by doing the full body poses. I'm still lacking in comparison to the book drawings; however, I have to say these drawings are looking solid.

Here are some different animal drawings, all from the Preston Blair book. The cat drawing is taken directly from the line of action page. I'm finding that I might benefit from getting a bigger drawing pad. I like the mobility of the 9"x12" pads, but as you can see they are getting a little too small for my drawings. Some of these drawings are perhaps even older than all the others so far. The elephant is more recent. I was working on using the skeleton sketches to lay out the character pose. This is definitely not as easy as it seems. Also, I haven't really been completely finishing these drawings so I'm trying to do more of that. The first Donald drawing reflects that as will the following.

Here are some human cartoons. These characters can be a little harder to draw because you often need more shapes to make up recognizable face and body. More shapes = more complex. The first is a study from the Preston Blair book, a very appealing showgirl whose subtleties are quite hard to capture. The second is study of Elmer Fudd that I pulled off the net from somewhere. Again, these are unfinished and kind of sketchy.

I'm really happy with this one. It belongs to the set of newer drawings, including the first Donald drawing on this post. It's a frame from the fast run cycle in the Preston Blair book. I'm thinking of drawing the other three in the cycle and throwing it in to Flash just for shits and giggles, but I might have to get a light box for that. I'll at least have to add reference marks on them all if I do it.

Lastly, here are a couple examples of principle application to my own characters along with some experimentation. I really like the long necks in the first one. I'm not sure how I ended up doing that or why it works for me so well, but I'll be sure to play with that a bit more. The sexy looking lady on the right is another from the set of newer, completed drawings. I've been trying to keep the construction pretty basic for all of my human characters so they'll be easier to animate for my cartoon.

Speaking of which, here's a little news on the cartoon. Production has been slow, unfortunately. I got a new job this year, moved, shot a wedding video on the side and have been taking care of some other necessities as well. I'm learning it's harder to teach yourself a skill than go back to school for it, but I do find I'm progressing and things are finally settling down for me. I've been able to actually continue working on the storyboards and expect to start on the actual animation fairly soon! I'm going to go about it in sections. First, animate the extreme poses, follow those with the in-betweens and then move on to backgrounds. Lastly, I'll iron out any special details. Hopefully, it'll go like clockwork, but I've got a lot of work ahead of me.

Here's my favorite storyboard so far:

Stay Tuned...

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